neWMW

Posts Tagged ‘Realities

So… what did you do today in the virtual?

leave a comment »

zeldaAs I was playing Zelda: A Link to the Past today on my SNES emulator, something struck me: I had an in-game deja-vu. A feeling as if I had been there before. My mind quickly tried to scan all the options and I found out that I have really vivid memories of various computer games. These experiences are basically stories I could tell to my friends and family at a party. As cognitive psychologist Jerome Bruner mentioned in his interesting essay Life as Narrative: all our experiences are in some way structured as narratives, and we remember and learn from these narratives in the future.

What would be an interesting idea is to gather stories from people who have been playing games. How do people tell about games? Often when we hear stories -or when I hear myself talking to others about in game events- I almost feel alienated from the world around me. The surreal words echoing in my head and making me realize the sometimes bizarre situations as I’m telling the story. Let me give it a try here about an experience I had in playing Zelda. This is not a walkthrough or anything like that. It’s just what I’ve been doing this morning from the top of my head.

‘Some old guy I finally found told me to get a pendant in a region east from the big lake. I came across many green and blue soldiers, especially the guys with the arrows were pretty difficult to defeat. I had a lot of trouble finding the entrance, but after roaming around Kakariko village and the mountains in the south, I found out by accident that I had to go through a very narrow, almost hidden, path. Then I came to a desert with some creepy crawlers, appearing and disappearing. I almost died there, but luckily I found a fairy that healed my just in time. After that I went to the desert castle to find the first of the three amulets.’

zldEtcetera. I could probably go on for hours and the memories are quite clear and vivid. I clearly remember some gameworlds like my own neighbourhood: Gothic I & II, Zelda, Splinter Cell, Chrono Trigger, Diablo, Baldur’s Gate and of course Morrowind. Because what got my thoughts started on this topic is a forum thread on stories from Morrowind. Although I don’t know any of these people, I know what experiences they are talking about. Their goals were the same but their memories are so different. What would a psychogeographic approach to computergames look like? Just pointlessly wandering around in Morrowind, not to reach any goals but to create stories of wandering around.

I know there are already quite some theories on game experiences, but what really caught my attention and interest were the stories told about games as if they are a part of the gamers’ daily life. So, what did you do today in the virtual?

Written by newmw

June 7, 2007 at 8:49 pm

Google Geoday Benelux 2007 Report

with 7 comments

MarkerWhen the invitation for the Benelux Google Geoday 2007, shaped in the form of the Google Maps marker which has risen to fame in the past years, landed in my mailbox it promised to become an interesting day in Amsterdam’s EXPO XXI this Thursday. With presentations by Bernard Seefeld (Google/Endoxon), Brandon Badger (Google) and Remco Kouwenhoven (Nederkaart) in the morning and workshops on Google Earth and the Google Maps API in the afternoon. With a big thanks to the people at Generation Next who were responsible for my ticket in the first place.

Google’s Geo development (Google Earth and Google Maps) has taken a big step in the previous years, with the coming of Earth and Maps there is a definite focus on adding layer after layer of information on the globe. Like graffiti on a wall everyone can apply meanings to the maps made available by the Google Geo team. As Lev Manovich noticed in The Poetics of Augmented Space: Learning from Prada when talking about Augmented Space: The 90s were about the virtual, the 2000s will probably be about the physical. Not the infinite Internet, but the finite space of the physical land. And it seems that Google eagerly agrees with this prophecy. Below is my account of the day.

Keynote by Bernard Seefeld
Dangerous dragons were used in the early days of mapping if parts of the map were not known yet to the cartographer. This is one of the examples Seefeld uses from the early mapping practices, which stands for the improving of the image and the filling of the gaps. The early cartographers did not have the information to fill in the holes so they just drew dragons. Another example given is the map of New Holland, or what is now called Australia. The interesting thing is that the Portuguese probably reached this land first, but the Dutch were the first to draw a map of it and therefore being ‘responsible’ for the discovery of the land (a discovery from a Western perspective, anyway, as the Aboriginees were already there).

New HollandSeefeld takes the first example and also the mapping of New Holland, which was not accurate at first to say the least as the shape of the land on this image shows, to the present. He notices that the Google Geo team faces a similar situation in pasting together the best available satellite imagery to create the globe of Google Earth. Sometimes the information is available, sometimes not and in that case lesser detailed imagery has to be used. It is not about drawing dragons, but about improving satellite images.

So now we have an explanation of Google’s basemap philosophy, pasting together a globe in a way that perhaps reminds us of the patched body of Frankenstein. Building on top of that basemap is the next step and this is also the core of the Google Geo team’s stated mission: Organize the world’s geographic information and make it universally accessible and usable. Which is derived from Google’s overall mission statement, which is actually the same but doesn’t include the term geographic.

GoogleAntInstead of discovering new land, like in the age of navigation and in the second example given above, the user is now able to discover new information, the era of the information age. The emphasis here was especially on the enhanced content applied to the base like web links, reviews of places, photographs and featured content. Seefeld actually went as far as too say that the base is nice and the content makes it great. The base is always the same, just like the physical. But it is information and meanings applied to the physical space that make it what it is. The new idea is that meaning is applied with the use of the virtual, leaving aside the physical. Through the geo applications new discoveries can be done in the physical space, as an example Seefeld showed the Google ant; a species that got discovered with the help of geo applications.

But all this information applied to the surface of the Earth requires a way to search the information. This is the territory of the spatial web, which is all about geotagging, KML and more. Making the meanings applied to the Earth searchable. But nowadays discovering the earth isn’t as dangerous as it used to be. The dragons are gone; discovery has become a safe practice. Boring? Perhaps. You can always try the navigation option in Google Maps and Earth and follow the directions, even if it asks you to swim across the Atlantic Ocean.

Dragon Map

What is fascinating is the applying of so many meanings to the finite globe with the help of this virtual reality. I asked Seefeld the question what his views are on potential conflicting meanings. He emphasized the role of the user and also said that it is important to have access to all opinions. Getting everything 100% true is very difficult but the goal is to fix it again and again until it is good, with the help of user opinions. This really reminded me of the already infamous Wikipedia wars, which is more about events, persons, etc. while Google Earth is about space and meaning. As Dorling & Fairbairn say in the chapter Alternative Views from their book Mapping: Ways of Representing the World: ‘Maps have always presented pictures of ‘truth’ and just as many people have many different truths, so there are many maps to be drawn.’

“From API to mashup” by Brandon Badger
The key to presenting all these various views on planet Earth and what a website developer can show his/her visitor are mashups. Using the base map and applying content, meaning, to it. Badger emphasizes the essential role of the user and giving us a rather simple and commercial equation: Google’s tools + You = Victory. A more convincing model for the concept of the mashup was that the sum of the two parts makes for something more valuable than just the sum of the two parts: 1+1=2,53542. I guess it is a good thing Time magazine named us as persons of the year, but it also makes us a lot busier with supplying content for Web2.0 applications. When will “we” get too busy with supplying content until the point that we don’t want to do it anymore? It will probably mark the end of Web2.0: The death of the user.

Mashups by Remco Kouwenhoven
On his website Nederkaart.nl Remco Kouwenhoven shows lots of examples of mashups with the use of the Google Maps API. He showed us some of these on the screen, but the one that struck me the most was this map about the air traffic above Schiphol. What it intents to show is the high density of airplanes at Schiphol airport paired with complaints about the noise.

Schiphol Noise in Google Earth

This reminded me of a remark by Mark Monmonier in the Dorling & Fairbairn piece I already mentioned above: ‘Cartographic propaganda can be an effective intellectual weapon against an unresponsive, biased, or corrupt bureaucracy.’ These mashups can provide this cartographic propaganda in real-time. Current issues can be addressed with the help of real-time information gathering. On Kouwenhoven’s website a lot more examples can be seen and it is a definitely worth browsing and importing some of the examples into Google Earth.

The Workshops
After a morning of presentations the afternoon was reserved for us, the user, to start creating content using the tools supplied by Google as Badger pointed out. Although I’m not sure for how long these links will be online you can check out the small assignments of the workhops at these links: Google Earth workshop and Google Maps API workshop. More technical info is also available through code.google.com. There was one jawdropping example in the Google Earth workshop that I didn’t know about, which is an incredibly detailed 3D city model of Berlin. Definitely a must-see.

Hauptbahnhof Berlin 3D

After spending two hours being immersed in the representation of the physical space on the screen, the pavement on my way to the train station also had some new meaning applied to it. A strange awareness of how easy meaning can be applied to the physical space we navigate each day, or to the places where we live. Being unaware which meaning has been applied in the virtual to the places we call home. What also struck me after this day is the dependence of Google on the user, who is responsible for supplying the content. It makes you think, but for some reason I’m just feeling lucky right now.

Cyberkoelies: Buy World of Warcraft characters or experience straight from China

with 9 comments

Cheating has been around as long as games existed. If you fail at something time after time, you just typed in the code and off you went to the next level. With MMORPG’s and a complete social online community, that way of skipping the hardest part is gone. Players are looking at other possibilities offered. One of them is buying character from eBay, or in some other way.

chinese wow playersMade in China has probably been around for as long as mass produced toys are overflowing the markets. And while the West used to get their cheap toys from China, they now get their experience points straight from China where the young people from the countryside who want to make a carreer in the big city -in this case portrayed Zhengzhou- play World of Warcraft for a living.

The Dutch documentary Cyberkoelies by Floris-Jan van Lyun deals with this sensitive subject. He shows us the lives of Jing and Wang, two Chinese youngsters looking for a way to get out of the seemingly never changing life of the Chinese countryside.

Van Luyn shows us that the life of the farmers and the ‘ore farming’ for other users in World of Warcraft isn’t all that different. What makes it attractive is the virtual world. Jing tells us that there are less boundaries in this world, and when we see her walking down the street -in real life that is- she tells us that she just enjoys watching people walking around.

The employer is also interviewed, and this gives us some insight as to who is behind this business but in the end we don’t really get any more concrete information than ‘a contact in Germany.’ Tracing this line back to the players who actually want these ‘virtual tasks’ done would be a very interesting next step. To track the people who make this whole system of supply-and-demand work.

Besides Jing, Van Luyn also shows us the life of Wang. His family doesn’t really understand what he is doing, his brother thinks he is kind of a failure and his father doesn’t really know what the computergame is as long as it is legal: “Because that is what is important for my generation.” If it is legal or not can be contested. According to Chinese law probably not, but the ’employers’ from World of Warcraft -I’d call them the cheaters- are not favored in World of Warcraft.

User GijsW posted a comment on the forum of Holland Doc, the program that aired the documentary. He noticed that these practices are not ‘legal’ in World of Warcraft, because one user can only play his own character which would be very hard to check up on. And he also mentions that some parts of the game actually are becoming too time consuming, causing the users to ‘outsource’ their ‘work’ to the Chinese youngsters at a certain cost. Cheating costs money nowadays.

ore mining in WOWThe documentary didn’t really convince that the older generation in China doesn’t know what computergames are, or that World of Warcraft is the same work as working in the ‘real’ fields. Although these things do exist, they are not specific for China. I found that the main argument to go and see the documentary is the outsourcing of work in the virtual. These are the nasty jobs -ore mining, time consuming jobs- the West doesn’t really want to do. The toys we don’t want to make.

Cyberkoelies is not available -yet- with English subtitles, but if you can understand a bit of Dutch or Chinese then this is definitely an interesting documentary. You can view the documentary online at the Cyberkoelies page at VPRO Holland Doc. Dutch newspaper NRC also ran an interesting story on this, which includes an interview with Van Luyn. The first image is courtesy of VPRO.