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Posts Tagged ‘Trilby

Trilby and Knytt sitting in a tree: I.N.D.I.E.G.A.M.I.N.G

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Trilby: Art of Theft and Knytt Stories are two games I’ve been playing extensively lately. Both share an exceptional game experience. Trilby: Art of Theft reminds the player of those good old games from the 90’s – addictive and challenging. Knytt Stories takes the player to a dreamworld that reminded me of listening to Death Cab for Cutie, but then in a gaming package.

Trilby

What makes Trilby such a great game to play then? It aren’t really Ben “Yahtzee” Croshaw’s graphics that blow you away, they’re straight from the 90’s. But the game’s architecture is very well done, everything seems logical and flows over into the next. The purchasing of abilities to make you a better crook (better safecracker, lockpicker) or new moves (roll, hide in shadows) all seem very intiutive and more importantly: I haven’t seen this kind of gameplay in any game, ever. Not convinced? Check out the Trilby: Art of Theft Walkthrough / Rankthrough, which includes video to check out the gameplay, here.

Yes, finally the message has been returned to the medium after the tsunami of bad first person shooters and 3D action adventures in the last years. Repetition of a genre, however, is not something that is “evil” per se. Exceptional narrative in gaming has developed over the past years, with some of my top games being Max Payne, Deus EX and recently Assasins’ Creed. However these games do not, in my opinion, excell in an exceptional game experience. Much like Hollywood productions they share a good story, but are essentially the same format.

Knytt Stories is something totally different. French arthouse movie Amelie is to Hollywood productions as is Knytt Stories to big budget gaming. Under the influence of mood strengthening music, this game has you travelling the beautiful lands of protagonist Knytt, a “small guy with long hair”, and providing you with an experience that is different from so many similar experiences. And yes, it is free! And yes! You can create your own levels! After playing Knytt on my laptop in the train, I found myself thinking about what level I would create with Knytt Stories. It feeds personal creative process outside of virtual space. But even without this, the works of Knytt creator Nifflas are so original and really fuel the imagination, and not just in the sense of narrative… Check out the gameplay in this Knytt Stories Walkthrough of the The Machine level at YouTube.

Knytt Stories

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Written by newmw

January 8, 2008 at 12:52 pm

Posted in Uncategorized

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